Consumer Discretionary
Leisure
$7.94B
6K
Hasbro, Inc., together with its subsidiaries, operates as a toy and game company in the United States, Europe, Canada, Mexico, Latin America, Australia, China, and Hong Kong. The company operates through Consumer Products; Wizards of the Coast and Digital Gaming; Entertainment; and Corporate and Other segments. The Consumer Products segment engages in the sourcing, marketing, and sale of toy and game products. This segment also promotes its brands through the out-licensing of trademarks, characters, and other brand and intellectual property rights to third parties through the sale of branded consumer products, such as toys and apparel. Its toys and games include action figures, arts and crafts and creative play products, dolls, play sets, preschool toys, plush products, sports action blasters and accessories, vehicles and toy-related specialty products, games, and other consumer products; and licensed products, such as apparel, publishing products, home goods and electronics, and toy products. The Wizards of the Coast and Digital Gaming segment engages in the promotion of its brands through the development of trading cards, role-playing, and digital game experiences based on Hasbro and Wizards of the Coast games. The Entertainment segment engages in the development, production, and sale of entertainment content, including film, television, children’s programming, digital content, and live entertainment. The company sells its products to retailers, distributors, wholesalers, discount stores, specialty hobby stores, drug stores, mail order houses, catalog stores, department stores, and other traditional retailers, as well as e-commerce retailers; and directly to customers through its e-commerce websites under the MAGIC: THE GATHERING, Hasbro Gaming, PLAY-DOH, NERF, TRANSFORMERS, DUNGEONS & DRAGONS, PEPPA PIG, and other brand names. Hasbro, Inc. was founded in 1923 and is headquartered in Pawtucket, Rhode Island.
Key insights and themes extracted from this filing
The company reported a net loss of $(855.8) million for the three months ended June 29, 2025, and $(757.2) million for the six months ended June 29, 2025. This is a stark contrast to net earnings of $138.5 million and $196.7 million in the prior year periods, respectively, primarily due to a $1,021.9 million non-cash goodwill impairment charge in the Consumer Products segment (Page 8, 37).
Total net revenues for the three months ended June 29, 2025, slightly decreased by 1% to $980.8 million from $995.3 million in the prior year quarter. However, for the six months ended June 29, 2025, net revenues increased 7% to $1,867.9 million from $1,752.6 million in the prior year period, driven by strong growth in Wizards of the Coast and Digital Gaming (+16% Q2, +28% H1), offset by declines in Consumer Products (-16% Q2, -10% H1) and Entertainment (-15% Q2, -9% H1) (Page 8, 37, 42, 48).
Operating profit swung to a significant loss of $(798.2) million (81.4% of net revenues) in the three months ended June 29, 2025, from a profit of $212.1 million (21.3% of net revenues) in the prior year quarter, primarily due to the goodwill impairment. Despite this, cost of sales as a percentage of net revenues improved to 23.0% in Q2 2025 from 23.9% in Q2 2024, reflecting product mix shifts and cost savings (Page 8, 39).
In the first quarter of 2025, Hasbro launched its refreshed strategy 'Playing to Win,' aiming to expand consumer reach as a games, IP, and toy company, focusing on profitable and diverse multi-segment franchises. This strategy includes five building blocks: Profitable Franchises, Aging Up, Everyone Plays, Digital and Direct, and Partner Scale (Page 35).
The Grow Brands portfolio, representing the highest margin and growth opportunities, increased net revenues by 4% to $732.2 million in Q2 2025 and 13% to $1,385.6 million in H1 2025. This growth was primarily driven by strong demand for MAGIC: THE GATHERING, especially due to Final Fantasy and Backlist sets (Page 39, 45).
The sale of the eOne Film and TV business, completed on December 27, 2023, for $375.0 million in cash, reflects the company's strategic focus on its core play and entertainment segments. The final holdback amount was settled in Q2 2025, resulting in a $25.0 million expense recorded within Loss on disposal of business (Page 18, 41).
The company's ongoing Operational Excellence program, initiated in 2022, is designed to improve business efficiency through cost-savings and supply chain transformation. This is evidenced by a decrease in Selling, Distribution, and Administration expenses to $282.8 million in Q2 2025 from $318.5 million in Q2 2024, partly due to benefits from these initiatives (Page 29, 39).
Product development expense rose to $77.5 million (7.9% of net revenues) in Q2 2025 from $70.4 million (7.1% of net revenues) in Q2 2024. This increase is attributed to higher incremental investment in the development of Grow Brands, aligning with the 'Playing to Win' strategy to capitalize on high-margin, high-growth opportunities (Page 39).
Facing increased tariffs, trade policy disputes, and macroeconomic headwinds, management performed an interim quantitative impairment test, leading to a $1,021.9 million non-cash goodwill impairment charge in the Consumer Products segment. This proactive assessment and the 'Playing to Win' strategy demonstrate management's response to challenging market conditions and efforts to realign the business (Page 20, 37).
The company recorded a $1,021.9 million non-cash goodwill impairment charge in the Consumer Products segment for Q2 2025. This was driven by downward revisions to operating income and cash flow forecasts for certain reporting units due to increased tariffs, ongoing trade policy disputes, and other macroeconomic headwinds, indicating a significant risk to future profitability in this segment (Page 20, 37).
The 10-Q highlights that 'uncertain and unpredictable global and regional economic conditions' and 'imposition, threat, or uncertainty of tariffs' could negatively impact consumer spending, increase product costs, reduce revenues, and lead to further impairments. Management estimates $60 million of expense in full year 2025 financial statements due to tariffs (Page 4, 37).
The company is exposed to market risks from foreign currency exchange rate fluctuations, which can materially impact revenues and earnings. Additionally, inflation, including higher commodity prices, labor costs, and transportation costs, could adversely affect financial results by reducing consumer purchasing power and increasing operational overhead (Page 4, 57).
This segment's net revenues increased 16% to $522.4 million in Q2 2025 and 28% to $984.5 million in H1 2025, primarily driven by a 32% increase in Tabletop Gaming revenue (e.g., MAGIC: THE GATHERING, Final Fantasy). This indicates a strong competitive position in the tabletop and digital gaming markets, leveraging popular IPs and new content (Page 42, 48).
Net revenues for the Consumer Products segment decreased 16% to $442.4 million in Q2 2025 and 10% to $840.7 million in H1 2025, primarily due to 'broader industry trends and shifts in product mix' and lower revenues from key brands like NERF, PLAY-DOH, STAR WARS, and MARVEL. This suggests a challenging competitive environment and potential market share pressures in traditional toy and game categories (Page 43, 50).
Hasbro has realigned its brand portfolios into 'Grow Brands,' 'Optimize Brands,' and 'Reinvent Brands' as part of its 'Playing to Win' strategy. This strategic move aims to focus resources on high-margin, high-growth opportunities (Grow Brands) and restructure underperforming brands (Reinvent Brands) to improve overall operating profit returns, indicating an active approach to competitive positioning (Page 35).
Cost of sales as a percentage of net revenues decreased to 23.0% in Q2 2025 from 23.9% in Q2 2024. This improvement is primarily attributed to a favorable shift in product mix towards higher-margin digital and consumer product licensing revenue, alongside benefits from ongoing cost savings initiatives (Page 39).
Selling, distribution and administration expenses decreased to $282.8 million (28.8% of net revenues) in Q2 2025 from $318.5 million (32.0% of net revenues) in Q2 2024. This reduction is partly a result of benefits realized from the Company's cost savings and transformation initiatives under the 'Operational Excellence' program (Page 39).
The 'Operational Excellence' program, initiated in 2022, is an enterprise-wide initiative focused on targeted cost-savings, supply chain transformation, and organizational restructuring. The company anticipates these changes to be substantially complete over the next nine to twelve months, indicating a continued focus on driving operational efficiency (Page 29).
Product development expense increased to $77.5 million in Q2 2025 from $70.4 million in Q2 2024, representing a higher percentage of net revenues (7.9% vs 7.1%). This is driven by incremental investment in 'Grow Brands' under the 'Playing to Win' strategy, suggesting a focus on innovation for key franchises (Page 39).
As part of its 'Playing to Win' strategy, Hasbro is embracing 'Digital and Direct' initiatives to engage consumers through video games, digital technology, and direct-to-consumer interactions. This highlights a strategic pivot towards leveraging technology for consumer engagement and product delivery (Page 35).
The company acknowledges advancements in emerging technologies, such as the integration of artificial intelligence ('AI') into product development, marketing strategies, and consumer engagement, as a factor that might cause differences in future results. This indicates an awareness and potential future investment in AI for innovation (Page 4).
During the first six months of 2025, the Company repurchased $61.9 million of its outstanding 2026 and 2027 Notes. This demonstrates management's active approach to managing its debt portfolio and optimizing its capital structure (Page 23, 52).
Cash dividends declared per common share remained consistent at $0.70 for both Q2 2025 and Q2 2024, and $1.40 for H1 2025 and H1 2024. This indicates a commitment to shareholder returns even in a period marked by a substantial net loss due to goodwill impairment (Page 8).
While the Board authorized an additional $500 million for share repurchases in May 2018, no shares were repurchased during the six months ended June 29, 2025. As of June 29, 2025, $241.6 million remained available under this authorization, suggesting a cautious approach to capital returns via buybacks in the current environment (Page 60).
For over a decade, Hasbro has been recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by 3BL Media, a 2025 JUST Capital Industry Leader, and one of the 50 Most Community-Minded Companies in the U.S. by the Civic 50. This indicates a sustained commitment to social responsibility (Page 35).
The company has estimated a $31.1 million environmental liability related to a previously owned manufacturing facility, for which it is solely responsible for mitigation and remediation activities. This transparency regarding environmental commitments, even if historical, is a key aspect of ESG reporting (Page 30).
The forward-looking statements section mentions the company's 'ability to attract and retain talented and diverse employees, particularly following recent workforce reductions' as a factor that might cause differences in future results. This implicitly acknowledges the importance of social and governance aspects related to human capital (Page 4).
The company explicitly states that 'increased tariffs, including reciprocal tariffs, announced by the U.S. government in April 2025' and 'escalation of on-going trade policy disputes between international governments' are key macroeconomic headwinds. These factors contributed to the goodwill impairment and are expected to result in $60 million of expense in FY25 (Page 20, 37).
The 10-Q notes 'uncertain and unpredictable global and regional economic conditions' can negatively impact customers and consumers, leading to 'lower employment levels, consumer disposable income, retailer inventories and spending, including lower spending on purchases of our products.' This directly affects the Consumer Products segment's volume declines (Page 4, 37).
FASB issued ASU 2023-09, 'Income Taxes (Topic 740): Improvements in Income Tax Disclosures,' effective for annual periods beginning after December 15, 2024. This amendment requires public companies to disclose specific categories in the rate reconciliation and provide additional information, indicating an evolving regulatory environment that will enhance financial transparency (Page 13, 15).