Hasbro, Inc. (HAS)

Sector: Consumer Discretionary|Industry: Leisure|Market Cap: $7.94B|Employees: 6K


Hasbro, Inc., together with its subsidiaries, operates as a toy and game company in the United States, Europe, Canada, Mexico, Latin America, Australia, China, and Hong Kong. The company operates through Consumer Products; Wizards of the Coast and Digital Gaming; Entertainment; and Corporate and Other segments. The Consumer Products segment engages in the sourcing, marketing, and sale of toy and game products. This segment also promotes its brands through the out-licensing of trademarks, characters, and other brand and intellectual property rights to third parties through the sale of branded consumer products, such as toys and apparel. Its toys and games include action figures, arts and crafts and creative play products, dolls, play sets, preschool toys, plush products, sports action blasters and accessories, vehicles and toy-related specialty products, games, and other consumer products; and licensed products, such as apparel, publishing products, home goods and electronics, and toy products. The Wizards of the Coast and Digital Gaming segment engages in the promotion of its brands through the development of trading cards, role-playing, and digital game experiences based on Hasbro and Wizards of the Coast games. The Entertainment segment engages in the development, production, and sale of entertainment content, including film, television, children’s programming, digital content, and live entertainment. The company sells its products to retailers, distributors, wholesalers, discount stores, specialty hobby stores, drug stores, mail order houses, catalog stores, department stores, and other traditional retailers, as well as e-commerce retailers; and directly to customers through its e-commerce websites under the MAGIC: THE GATHERING, Hasbro Gaming, PLAY-DOH, NERF, TRANSFORMERS, DUNGEONS & DRAGONS, PEPPA PIG, and other brand names. Hasbro, Inc. was founded in 1923 and is headquartered in Pawtucket, Rhode Island.

  1. Filings

Filing Highlights

Financial Performance

The company reported a net loss of $(855.8) million for the three months ended June 29, 2025, and $(757.2) million for the six months ended June 29, 2025. This is a stark contrast to net earnings of $138.5 million and $196.7 million in the prior year periods, respectively, primarily due to a $1,021.9 million non-cash goodwill impairment charge in the Consumer Products segment (Page 8, 37).

Total net revenues for the three months ended June 29, 2025, slightly decreased by 1% to $980.8 million from $995.3 million in the prior year quarter. However, for the six months ended June 29, 2025, net revenues increased 7% to $1,867.9 million from $1,752.6 million in the prior year period, driven by strong growth in Wizards of the Coast and Digital Gaming (+16% Q2, +28% H1), offset by declines in Consumer Products (-16% Q2, -10% H1) and Entertainment (-15% Q2, -9% H1) (Page 8, 37, 42, 48).

Operating profit swung to a significant loss of $(798.2) million (81.4% of net revenues) in the three months ended June 29, 2025, from a profit of $212.1 million (21.3% of net revenues) in the prior year quarter, primarily due to the goodwill impairment. Despite this, cost of sales as a percentage of net revenues improved to 23.0% in Q2 2025 from 23.9% in Q2 2024, reflecting product mix shifts and cost savings (Page 8, 39).

Growth & Strategy

Management Execution

Risk Factors

Competitive Position

Operational Efficiency

Innovation & Technology

Capital Allocation

ESG initiatives

Market Environment