Sector: Communication Services|Industry: Electronic Gaming & Multimedia|Market Cap: $31.95B|Employees: 12.4K
Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment. They develop and publish games primarily through their Rockstar Games, 2K, Private Division, and Zynga labels. The company's core business model centers around creating high-quality, engaging franchises across various platforms, including consoles, PCs, and mobile devices, and they have a strong global presence with a diverse portfolio of owned intellectual property.
Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The company develops, operates, and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Their products are designed for console gaming systems, PCs, and mobile, including smartphones and tablets. They deliver their products through physical retail, digital download, online platforms, and cloud streaming services. Most of their intellectual property is internally owned and developed, which they believe best positions them financially and competitively. The company has established a portfolio of proprietary software content for the major hardware and mobile platforms in a wide range of genres. Their strategy is to be the most creative, innovative, and efficient company in the evolving interactive entertainment industry.
Strauss Zelnick is also a partner at ZMC Advisors, L.P. The creative teams at their labels are known for their consistent ability to deliver games that set new benchmarks for excellence.
The company derives substantially all of its revenue from the sale of interactive entertainment content, which includes the sale of internally developed software titles and software titles developed by third parties, the sale of in-game virtual items and advertising, and live services on console, PC, and mobile.
The company has one operating and reportable segment.
The company's strategy is to be the most creative, innovative, and efficient company in the evolving interactive entertainment industry. They focus on publishing high-quality titles based on internally owned and developed intellectual properties. They also selectively develop titles based on licensed properties and publish externally developed titles. They use a product investment review process to evaluate potential titles for investment, to review existing titles in development, and to assess titles after release. They also leverage emerging technologies, platforms, and distribution channels, including digitally-delivered content. The company aims to drive ongoing engagement and incremental revenue from recurrent consumer spending on their titles through virtual currency, add-on content, and in-game purchases. They also seek to expand their international business, particularly in Asia, the Middle East, and Latin America.
The interactive entertainment industry is highly competitive and is based on innovation, features, playability, product quality, brand name recognition, compatibility with popular platforms, access to distribution channels, price, marketing, and customer service.
(Generated from latest 10-K filing)